- Age / Gender:
- 20, Male
- All Stats >
Mars is where it's at.
- Community Stats
Level 16 Blank Slate
Ranked as Police Officer
Contact Info / Websites
Recent Game Medals
Total Medals Earned: 309 (From 56 different games.)
The core experience in Animal Crossing: City Folk is basically a mash-up between the DS and GCN designs. Once again you'll start with an empty town, select your house, name your village, and begin the sim Nintendo lifestyle. Just like its predecessors, City Folk works on a real-time clock, so if it's 1:30 PM in real life, it's 1:30PM in City Folk.
Where oh where have we seen this before?
As for the changes -- which is what everyone's curious about anyways -- Animal Crossing combines the classic "town play" of the original games, with the new aspects of "city life," adding another, smaller town (similar to the GBA island of the GCN game) where you can check out a quick stand-up act, change your hair style or replace your face with a Mii face, put things up for auction at a local hall, or meet up with other characters that normally just drift in from time to time in the previous games. There's even a dark alley where you can hear old Red ask if you've got an invitation for entry.
The actual city itself is extremely small, consisting only of a few store fronts and a main fountain that acts as the "square." What amounts to only two or three screens big, however, does open up the experience a bit more, and it's nice that we can take a train/bus to another actual locale this time around, rather than just creating a second town on a memory card or heading online to meet up with friends. That being said, expand it a bit Nintendo. The game already looks identical to the GCN experience (with 480p and 16:9) but this does seem more like a quick solution, rather than the grandiose celebration of the series that some fans out there were wishing for.
Just to mention i got this from IGN.com.